FG_BLACK |
= |
0 |
FG_BLUE |
= |
Win32::Console::API.constant("FOREGROUND_BLUE") |
FG_LIGHTBLUE |
= |
Win32::Console::API.constant("FOREGROUND_BLUE")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_RED |
= |
Win32::Console::API.constant("FOREGROUND_RED") |
FG_LIGHTRED |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_GREEN |
= |
Win32::Console::API.constant("FOREGROUND_GREEN") |
FG_LIGHTGREEN |
= |
Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_MAGENTA |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_BLUE") |
FG_LIGHTMAGENTA |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_BLUE")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_CYAN |
= |
Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_BLUE") |
FG_LIGHTCYAN |
= |
Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_BLUE")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_BROWN |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_GREEN") |
FG_YELLOW |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
FG_GRAY |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_BLUE") |
FG_WHITE |
= |
Win32::Console::API.constant("FOREGROUND_RED")| Win32::Console::API.constant("FOREGROUND_GREEN")| Win32::Console::API.constant("FOREGROUND_BLUE")| Win32::Console::API.constant("FOREGROUND_INTENSITY") |
BG_BLACK |
= |
0 |
BG_BLUE |
= |
Win32::Console::API.constant("BACKGROUND_BLUE") |
BG_LIGHTBLUE |
= |
Win32::Console::API.constant("BACKGROUND_BLUE")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_RED |
= |
Win32::Console::API.constant("BACKGROUND_RED") |
BG_LIGHTRED |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_GREEN |
= |
Win32::Console::API.constant("BACKGROUND_GREEN") |
BG_LIGHTGREEN |
= |
Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_MAGENTA |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_BLUE") |
BG_LIGHTMAGENTA |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_BLUE")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_CYAN |
= |
Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_BLUE") |
BG_LIGHTCYAN |
= |
Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_BLUE")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_BROWN |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_GREEN") |
BG_YELLOW |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
BG_GRAY |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_BLUE") |
BG_WHITE |
= |
Win32::Console::API.constant("BACKGROUND_RED")| Win32::Console::API.constant("BACKGROUND_GREEN")| Win32::Console::API.constant("BACKGROUND_BLUE")| Win32::Console::API.constant("BACKGROUND_INTENSITY") |
ATTR_NORMAL |
= |
FG_GRAY | BG_BLACK |
ATTR_INVERSE |
= |
FG_BLACK | BG_GRAY |